Field of Visual Arts

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Moniker →

May 24, 2016 by Luke Finch

Moniker is a San Francisco-based design and branding studio. This project was specifically created for the Designer Fund, an investment group committed to design-led companies, to create a set of posters for their Bridge Speaker Series.

The series invites legends such as John Bielenberg, Wilson Miner and Julie Zhuo to speak on a range of topics from design leadership to future design trends. "To contrast the digital nature of the talks, we utilized the tactility of paper and created abstract forms to convey key ideas from each lecture".

May 24, 2016 /Luke Finch
Design Agency, Branding, Art Direction

Hyper–Reality →

May 23, 2016 by Luke Finch

Hyper-Reality is a t is the latest work in an ongoing research-by-design project by Keiichi Matsuda. It presents a provocative and kaleidoscopic new vision of the future, where physical and virtual realities have merged, and the city is saturated in media.

May 23, 2016 /Luke Finch
Augmented Reality

Gregory Thielker →

May 22, 2016 by Luke Finch

Gregory Thielker uses painting and drawing to investigate the conception of site through observation and memory.  His hyper-realistic work connects to specific places and calls into question the way recognition and narrative can often sway understanding and perception.  He employs graphic materials, such as oil paint and graphite, which are often married with conceptual methods to bring the artist’s role into relief.

May 22, 2016 /Luke Finch
Photography, Painting, Art

Michael Cina →

May 20, 2016 by Luke Finch

Michael Cina is a Creative Director working in many fields, primarily developing and tightening brands. He is also co-founder of the award-winning design studio, WeWorkForThem which has been a great source of inspiration for myself for many many years. 

You can also find more works on his Behance

May 20, 2016 /Luke Finch
Art, Generative Art

Ian Stell →

May 20, 2016 by Luke Finch

New York based designer Ian Stell‘s furniture lies at the intersection between art, engineering and functional object. The motive for his collection of modifiable pieces spurred from the design of a 16th century instrument used for copying or enlarging drawings — the pantograph. Ian has developed the structural system of the pantograph to suit a range of furniture and object applications.

May 20, 2016 /Luke Finch
Industrial Design

Drone 100 by Intel

May 19, 2016 by Luke Finch

Intel's Drone 100 is a magical and elaborate airborne music and light experience created by a fleet of 100 unmanned aerial vehicles that redefines art, enabled by Intel-powered PCs and digital artists.

 

Hoertner and his team of 15 people called the drones, “Spaxels,” a hybrid of “space pixels.” He said he wanted to show how drones, known to many as weapons, can be used to create beauty and socially meaningful experiences.

May 19, 2016 /Luke Finch
Technology

Lars Focke →

May 18, 2016 by Luke Finch

Lars Focke is a freelance designer and photographer based in Hamburg, Germany. Mixing his background in design with his passion in photography, Lars took truly stunning shots from the BSU (Behörde für Stadtentwicklung und Umwelt) in Hamburg and digitalized them. 

"I see in my photographic work a strong inspiration from science fiction topics like the visual language of Stanley Kubrick and Ridley Scott or motifs such as the feeling of abandonment and orientation in a suddenly unfamiliar desolate environment. I am looking for designs that stand out from their surroundings as strange or unnatural to reduce them to their minimum form."

 

May 18, 2016 /Luke Finch
Photography

Tilt Brush by Google

May 17, 2016 by Luke Finch

This is true painting from a new perspective. Tilt Brush lets you paint in 3D space with virtual reality. 

May 17, 2016 /Luke Finch
Art, VR

Material Design Motion →

May 16, 2016 by Luke Finch

Motion in the world of material design is used to describe spatial relationships, functionality, and intention with beauty and fluidity.

May 16, 2016 /Luke Finch
Brand, Motion

Leonardoworx LWX →

May 16, 2016 by Luke Finch

Leonardo is the true definition of a multi-media artist as his talent can hardly be constrained within the limitations of one label.
 

As a motion graphic designer and sound designer, Leonardo has worked for various fashion brands and animation studios; and has been commissioned by diverse European art galleries, museums and concept stores to create short movies and interactive installations using Max/Msp/Jitter.

May 16, 2016 /Luke Finch
3D

Making Keywaves →

May 06, 2016 by Luke Finch

Seaboard RISE is now available as a 49-keywave controller with a four-octave playing surface. It's pliable, pressure-sensitive keywaves take the place of keys on a traditional keyboard. The sensor-embedded keywave surface lets you shape sound through touch. Three faders let you fine-tune the responsiveness of the surface to touch. 

May 06, 2016 /Luke Finch
Music, Industrial Design

The Gravity →

May 06, 2016 by Luke Finch

Kie-Gwan Leihitu is a Lead Designer in the Netherlands who has created a small side project that grew into a series of unusual photographic manipulations in different cities. 

May 06, 2016 /Luke Finch
Photography

Disorienting Landscapes →

May 06, 2016 by Luke Finch

Italian architect and photographer Laurent Rosset turns his dreams into fragments of reality. through photography and post-production manipulation, Rosset creates surreal landscapes that hover between fantasy and tangibility.

May 06, 2016 /Luke Finch
Photography

Kouhei Nakama →

May 04, 2016 by Luke Finch

Kouhei Nakama is a Visual Art Director.

May 04, 2016 /Luke Finch

GIEST.XYZ by Zeitguised

May 03, 2016 by Luke Finch

The exquisite realities of Zeitguised are crafted as a unique blend of tantalizing design, acute art, handmade algorithms and bespoke generative processes.

May 03, 2016 /Luke Finch
3D, Abstract, Motion, Experimental

The Wave Cabinet →

May 02, 2016 by Luke Finch

The Wave Cabinet by Artist and designer Sebastian ErraZuriz is the new creation of his series of functional sculptures, which embody his translation of craftsmanship and mastery of material into fine art. The ‘Wave cabinet reinvents the paradigm of cabinet as a re-visualization of the domestic, quotidian objects that surround us. 

May 02, 2016 /Luke Finch
Industrial Design

Ari Weinkle →

April 29, 2016 by Luke Finch

Ari's likes to break apart and re-appropriate different forms such as the human figure, geometric and organic shapes, and typography. Through the process of fragmenting different entities, He is always searching for new and unique juxtapositions between shapes, colors, and patterns.

April 29, 2016 /Luke Finch
3D, Colour

Rizon Parein →

April 28, 2016 by Luke Finch

3D designer and illustrator Rizon Parein has managed to take his talent and passion for graffiti from the streets of Belgium to the forefront of the world of design and advertising. His unique 3D style is colorful and playful, and his digital models come beautifully close to reality.

April 28, 2016 /Luke Finch
3D, Typography, Art Direction

Leo Villareal →

April 27, 2016 by Luke Finch

Leo's work is focused on stripping systems down to their essence to better understand the underlying structures and rules that govern how they work. He is interested in the lowest common denominators such as pixels or the zeros and ones in binary code. 

April 27, 2016 /Luke Finch
Light, Proceedural, Digital Installation, Generative Art

Principles of Motion →

April 21, 2016 by Luke Finch

UVA is a London based art practice that combines a wide range of disciplines including sculpture, installation, live performance, and architecture. 

"Principles of Motion"A temporary installation of phase paintings accompanied by an abstracted, shifting cinematic landscape, this production was inspired by the phenomenon of persistence of vision and plays with the viewers’ perception of movement and depth.

The work began with an investigation into forms of music notation, perception of motion and parallax. By varying the apparent motion of simple geometric elements, the kinetic paintings suggest landscapes in motion. The rotating discs give the viewer the sense of traveling past an abstracted vista of patterns and rhythms, replicating the effect of speed's ability to create an afterimage on the eye.

April 21, 2016 /Luke Finch
Motion, Installation
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