Field of Visual Arts

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Beacons by Sasha Kojjio →

December 04, 2024 by Luke Finch

Audiovisual land art installation, first premiered in a birch grove, which explores the search for one's cultural identity and the influence of the experience of emigration.

December 04, 2024 /Luke Finch
Digital Installation, Installation

Vaud-O-Rama by →

November 22, 2024 by Luke Finch

Images and text come alive and intermingle in a meticulously orchestrated choreography. International sporting events, the headquarters of major federations, prestigious cultural institutions, renowned universities and colleges, top-level scientific and technical research centers - these are the strengths that the canton brings to the stage and into the spotlight in this creation.


Initiated during an experimental workshop with students to generate initial graphic intentions, the project was then developed within ECAL's Visual Communication department in collaboration with ECAL's Technology Center.

November 22, 2024 /Luke Finch
Digital Installation, Proceedural, Generative Art

R - AD →

November 18, 2024 by Luke Finch

R–A/D. The creative practice of Richard Pearce – a platform for research and exploration, located at the intersection of Architecture and Design.

Richard Pearce is an architect, designer, creative director and futurist. His work focuses on the relationships between humans, technology and the integration of intelligent objects within complex urban environments.

The synthesis of ideas generated across interconnected disciplines explore the role that design plays in enhancing people lives

November 18, 2024 /Luke Finch
Studio, Digital Installation

Top Gun Maverick Visualizations →

September 06, 2024 by Luke Finch

Munky enlisted his two most devoutly trusted UI Designers in Toros ‘Stallion’ Kose and Nicolas ‘Penetrator’ Lopardo and they dove in with their US Navy Dog Tags and sweaty torsos, retooling their usual high-detail science-fiction bezerker style through the lens of a more gritty, functionality-focused military style for the package of work.

September 06, 2024 /Luke Finch
Data Visualisation, Digital Installation

Hyundai Motorstudio Senayan Park - We Are All Unique →

September 02, 2024 by Luke Finch

We Are All Unique is a site-specific artwork, created by Universal Everything for the large-scale media wall at Hyundai Motorstudio Senayan Park, Jakarta, Indonesia.The video artwork is a celebration of unity in difference. A gathering of joyful figures emerges – each moving to the music in their own way, with their own distinctive textures, colours and expressions.

September 02, 2024 /Luke Finch
Proceedural, Digital Installation, 3D

SHIRO EXTRACT →

October 27, 2022 by Luke Finch

NONOTAK audiovisual performance SHIRO extract.

October 27, 2022 /Luke Finch
Proceedural, Digital Installation, Generative Art
samsung_ambient_window_TV02.jpg

Samsung Ambient →

December 30, 2020 by Luke Finch

Tender nature elements, smooth movements and selected materials expressed in a coherent visual language, yet individually speaking for themselves: With the Ambient Mode Samsung started to bring digital art into the living room.

December 30, 2020 /Luke Finch
Hardware, Digital Installation, Generative Art
Screenshot 2020-07-07 at 3.47.07 PM.png

Lancome 360 →

July 06, 2020 by Luke Finch

Hopscotch Luxe organized a VIP event for Lancôme to present their new range of products around an innovative element the microbiome.

Monochrome (a Paris based agency) created a 3D animation film projected in 360 ° during the event. This 3D animation is an artistic vision of the microbiome and plunges the visitor into a dreamlike, quantum and galactic universe. Like a galaxy, the microbiome is illustrated by a central star from which emanates a multitude of particles of light. These create a ballet of filaments that gradually transform into points of light that evoke a constellation.

July 06, 2020 /Luke Finch
Digital Installation, Generative Art, Proceedural

Hush x Instagram →

July 01, 2020 by Luke Finch

The goal was to create a memorable first impression that demonstrates the company’s commitment to community and creativity. The space engages guests in both exploration and content creation. We celebrate content on Instagram’s platform as three-dimensional audio-visual experiences that also become a photogenic environment – an infinite loop.

July 01, 2020 /Luke Finch
Digital Installation, Design Agency
Screen Shot 2020-04-29 at 3.41.01 PM.png

SK-II →

June 05, 2020 by Luke Finch

Inspired by the natural ingredients found in SK-II products, a vibrant particle system reflects customers’ emotions by interpreting their facial expressions in realtime. Created to draw passersby into each location, the visual and motion direction blends the brand’s design language with illustrative aesthetics.
Created by Rare Volume

June 05, 2020 /Luke Finch
Digital Installation, Generative Art, Proceedural
https://universaleverything.com/projects/superconsumers The South Korean luxury department store The Hyundai invited Universal Everything to direct a series of video artworks for a 30-metre-high LED video wall covering its facade in Seoul. Superconsumers is a response to the luxury consumer products on sale within the department store. Universal Everything created a series of extreme digital-pop-art amplifications of these products, bringing them to life as a diverse, animated parade of characters – from metallic puffer jackets to elaborate jewellery, gastronomical creations to bold floral arrangements. Commissioned by Hyundai ArtLab Creative Directors: Matt Pyke, Mike Hughes Senior Producer: Greg Povey Animators: Joe Street, Rupert Burton, Chris Perry Soundtrack : Simon Pyke

Universal Everything →

May 04, 2020 by Luke Finch

This isn’t the first time I posted Universal Everything and wont be the last. I’ve been a fan of Matt’s work since he started the studio and time after time, it continues to inspire and amaze me.

May 04, 2020 /Luke Finch
Art Direction, Generative Art, Digital Installation
Engram : Data Sculpture, 3+1 AP 6M x 5M, 3MM LED Media Wall, Custom Software _ From February 7 through March 17, 2018, Pilevneli Gallery presented Refik Anadol’s latest project on the materiality of remembering. Melting Memories offered new insights into the representational possibilities emerging from the intersection of advanced technology and contemporary art. By showcasing several interdisciplinary projects that translate the elusive process of memory retrieval into data collections, the exhibition immersed visitors in Anadol’s creative vision of “recollection.” “Science states meanings; art expresses them,” writes American philosopher John Dewey and draws a curious distinction between what he sees as the principal modes of communication in both disciplines. In Melting Memories, Refik Anadol’s expressive statements provide the viewer with revealing and contemplative artworks that will generate responses to Dewey’s thesis. Comprising data paintings, augmented data sculptures and light projections, the project as a whole debuts new advances in technology that enable visitors to experience aesthetic interpretations of motor movements inside a human brain. Each work grows out of the artist’s impressive experiments with the advanced technology tools provided by the Neuroscape Laboratory at the University of California, San Francisco. Neuroscape is a neuroscience center focusing on technology creation and scientific research on brain function of both healthy and impaired individuals. Anadol gathers data on the neural mechanisms of cognitive control from an EEG (electroencephalogram) that measures changes in brain wave activity and provides evidence of how the brain functions over time. These data sets constitute the building blocks for the unique algorithms that the artist needs for the multi-dimensional visual structures on display. Anadol’s installations do not only address a productive espousal of cutting-edge technology and art but also a strong preoccupation with the study of human memory from Ancient Egyptians to Blade Runner 2049. The exhibition’s title, Melting Memories, refers to the artist’s experience with unexpected interconnections among seminal philosophical works, academic inquiries and artworks that take memory as their principal themes. The title further draws attention to the melting of neuroscience and technology into these centuries-long philosophical debates, questioning the emergence of a new space where artificial intelligence is not in conflict with individuality and intimacy. _ PROCESS Data collection process utilized a 32-channel Enobio and standard protocol configuration. Participants were instructed to focus on specific long-term memories during the recording process. A control recording was also conducted to identify artifacts to later filter with adaptive notch filtering and limiting the frequency range. For analysis we focused on beta (13-17Hz) and theta (3-7Hz) channels, isolating activation points corresponding to short term and long-term (specifically episodic) memory. Our selections were the Fp1, Fp2, F7, F8, P3, P4, C3, C4, T7, T8, O1, and O2 nodes, which were also used to drive noise parameters within the real-time simulation. For scaling we applied Higuchi’s fractal dimension algorithm and used FFT for a moving average. Recurrent neural nets (via EEGLearn) we used on the recording sessions to generate spectral outputs, which were then utilized as height maps for the visual representation pipeline. _ Bashivan, et al. "Learning Representations from EEG with Deep Recurrent-Convolutional Neural Networks. International conference on learning representations(2016) VVVV Transposing EEG data in to procedural noise forms was a really engaging challenge, both technically and conceptually. In the input data and our mapped representation you can find recurrence and rhythm but also hints of higher dimensional structures. We wanted to do this efficiently and in real time and so working on Melting Memories dovetailed nicely with putting the last touches on FieldTrip, an (at the time pre-release) open source GPU library for HLSL/VVVV. It allowed us to use a composite design pattern to very quickly iterate while producing the aesthetic structures used in the project. This approach enabled us to really explore some deeper procedural functions whilst keeping a completely modular graphics pipeline. This modularity makes it easy and clean to expand on the project’s abstracted content in really interesting ways, such as further integration of machine learning on the source data, evolving rendering techniques and the creation of sculpted physical artifacts. _ CREDITS Designed &Developed at Refik Anadol Studio Nicholas Boss Efsun Erkilic Kian Khiaban Ho Man Leung Raman K. Mustafa Toby Heinemann Sound Design : Kerim Karaoglu Software Development : Kyle McLean / Steffan Klaue Scientific Support UCSF / Neuroscape Lab Members Adam Gazzaley, M.D., PH.D.

Refik Anadol →

April 30, 2020 by Luke Finch

Refik Anadol (b. 1985, Istanbul, Turkey) is a media artist and director. He currently resides in Los Angeles, California, where he owns and operates Refik Anadol Studio. Anadol is also a lecturer and researcher for UCLA's Department of Design Media Arts from which he obtained his Master of Fine Arts.

April 30, 2020 /Luke Finch
Generative Art, Digital Installation
The tallest AR installation in the world! A collaboration with @george_rose Animation by @sutueatsflies, Augmented Reality by @eyejackapp and filming and drone footage by @rat_and_dragon

George Rose - Melbourne Central →

December 02, 2019 by Luke Finch

The tallest AR installation in the world! The print was over 35 metres high and flooded with light from every direction; light can cause AR tracking issues. A matte finish was chosen for the printed surface and created optimal viewing areas at certain times of the day.

December 02, 2019 /Luke Finch
Augmented Reality, Installation, Digital Installation
http://onformative.com/work/true-false true/false, kinetic light sculpture, 2017 »true/false« is a kinetic sculpture composed of arrays of circular black metal segments set in mechanical columns. Interlocking and rotating around fluorescent light tubes. On or off, true or false. Some entities have the property of being committed to adopt either one of the two states and switch between them. This sculpture explores what lies in between these fundamental states in order to make change tangible.

true/false →

July 17, 2019 by Luke Finch

Onformative’s true/false is a kinetic sculpture composed of arrays of circular black metal segments set in mechanical columns. Interlocking and rotating around fluorescent light tubes. On or off, true or false. Some entities have the property of being committed to adopt either one of the two states and switch between them. This sculpture explores what lies in between these fundamental states in order to make change tangible.

July 17, 2019 /Luke Finch
Digital Installation, audio, Generative Art
Hype Cycle ­is a series of futurist films exploring human-machine collaboration, combining performance and emerging technologies. These human-machine interactions from Universal Everything are inspired by the Hype Cycle trend graphs produced by Gartner Research, a valiant attempt to predict future expectations and disillusionments as new technologies come to market. The first film in this series is Smart Matter. It builds on the studio’s past experiments with motion studies, imagining a new form of collaborative interface for improvised modelling. More Hype Cycle films coming soon. Credits: Creative Director: Matt Pyke Animation: Joe Street Sound Designer: Simon Pyke, Freefarm Senior Producer: Greg Povey Motion Capture: ­Nick Dulake, Ursula Ankeny (Sheffield Hallam University) Dancer: Tamar Draper Choreographer: TC Howard

Smart Cycle →

July 15, 2019 by Luke Finch

Hype Cycle ­is a series of futurist films exploring human-machine collaboration, combining performance and emerging technologies.

These human-machine interactions from Universal Everything are inspired by the Hype Cycle trend graphs produced by Gartner Research, a valiant attempt to predict future expectations and disillusionments as new technologies come to market. The first film in this series is Smart Matter. It builds on the studio’s past experiments with motion studies, imagining a new form of collaborative interface for improvised modelling. More Hype Cycle films coming soon. Credits: Creative Director: Matt Pyke, Mike Hughes Animation: Joe Street Sound Designer: Simon Pyke, Freefarm Senior Producer: Greg Povey Motion Capture: ­Nick Dulake, Ursula Ankeny (Sheffield Hallam University) Dancer: Tamar Draper Choreographer: TC Howard

July 15, 2019 /Luke Finch
Digital Installation, Proceedural, Design Agency
Expression Wall For Deloitte University The Expression Wall is a playful surface that allows you to express yourself in many different ways. You can engage from a distance as your body movement triggers colorful animations. In expression mode, you can move abstract color around with your hands. In drawing mode, you are prompted with a question that you can answer in written or drawn form. This unique touch surface was created with 100 procedurally generated slats of plexiglas which are backlit by LED light. The natural flex of the plexiglas provides a surprising and delightful surface for drawing. The Expression Wall is an ongoing installation at Deloitte University gives attendees a way to express themselves. Each expression is stored in an ever growing gallery that reflects the moods, opinions and interests of D.U. attendees. https://redpaperheart.com/work/expressionwall Team Zander Brimijoin - Creative Director Daniel Scheibel - Technical Director Greg Schomburg - Lead Developer Paula Ceballos - Junior Designer Neely Lisk - Producer Lisa Walters - Producer Partners PiotrWorks - Industrial Design MachineHistories - Fabrication Commissioned by Deloitte Digital

Expression Wall →

July 05, 2019 by Luke Finch

The Expression Wall is a playful surface that allows you to express yourself in many different ways. You can engage from a distance as your body movement triggers colorful animations. In expression mode, you can move abstract color around with your hands. In drawing mode, you are prompted with a question that you can answer in written or drawn form. 

This unique touch surface was created with 100 procedurally generated slats of plexiglas which are backlit by LED light. The natural flex of the plexiglas provides a surprising and delightful surface for drawing.

The Expression Wall is an ongoing installation at Deloitte University gives attendees a way to express themselves. Each expression is stored in an ever growing gallery that reflects the moods, opinions and interests of D.U. attendees.

July 05, 2019 /Luke Finch
Digital Installation, Proceedural, Generative Art
https://onformative.com/work/meandering-river Meandering River, audiovisual art installation, 2018 Meandering River is an audiovisual art installation comprised of real-time generated visuals and music composed by an A.I. The digital artwork makes change perceivable by creating a unique awareness of time. Spanning over multiple screens, the piece reinterprets the shifting movements of rivers by visualizing and sonifying their impact on the surface of the earth.

Meandering River →

June 27, 2019 by Luke Finch

Meandering River is an audiovisual art installation comprised of real-time generated visuals and music composed by an A.I. The digital artwork makes change perceivable by creating a unique awareness of time. Spanning over multiple screens, the piece reinterprets the shifting movements of rivers by visualizing and sonifying their impact on the surface of the earth.

June 27, 2019 /Luke Finch
Digital Installation, Proceedural, Generative Art
Three-dimensional fireworks made of crystals of light that visitors can set off using their smartphones. Visitors can select the firework they like on their smartphone, make a wish, and set off a three-dimensional firework made of crystals of light. http://www.team-lab.net/en/all/products/crystalfireworks.html 来場者がスマートフォンで打ち上げることができる、光のクリスタルでできた立体の花火です。 来場者が自分のスマートフォンで、好きな花火を選んで投げ込むと、光のクリスタルできた立体の花火が打ち上がります。 http://www.team-lab.net/all/products/crystalfireworks.html

Crystal Fireworks →

March 28, 2017 by Luke Finch

Three-dimensional fireworks made of a cumulation of light points can be set off by visitors with their smartphones. After selecting a firework on their smartphone, people can see thee firework as a three-dimensional light display composed of hundreds and thousands of light points.

March 28, 2017 /Luke Finch
Digital Installation
Nike’s Global Sportswear team challenged Leviathan to get the right people talking about–and testing out–the brand’s new winter line of SneakerBoots and Tech Pack Aeroloft jackets. Launched in Shanghai, the event–dubbed Test Stride–invited media and VIP influencers to experience both lines’ weatherproof benefits, first-hand. Invented by Leviathan, hi-tech product displays guided participants to the core attraction: a 170-foot-long interactive obstacle course–complete with jagged terrain, a flooded street and barricaded alley. This competitive event used human motion to trigger visuals and track participant’s scores in real-time, while an automatic photo-capture feature displayed their victory across a vivid 30-ft-wide display. Nike Test Stride moved beyond familiar product trials to create an authentic and shareable experience for not-easily-impressed attendees. Coverage of the event was global, generating excitement around Nike’s release for premiere streetwear and fashion media outlets. Credits: President: Chad Hutson Director: Jason White Producer: Gina Giambalvo Editor: Kirill Mazor Lead Designer: Gareth Fewel 2D animation: Gareth Fewel, Alexis Copeland, Kyle Shoup, Nik Braatz Music & Sound Design: Joel Corelitz, Waveplant Production Crew: Studio Stare Produced by Leviathan lvthn.com

Nike Test Stride →

March 20, 2017 by Luke Finch

Nike’s Global Sportswear team challenged Leviathan to get the right people talking about–and testing out–the brand’s new winter line of SneakerBoots and Tech Pack Aeroloft jackets. Launched in Shanghai, the event–dubbed Test Stride–invited media and VIP influencers to experience both lines’ weatherproof benefits, first-hand.

 

Invented by Leviathan, hi-tech product displays guided participants to the core attraction: a 170-foot-long interactive obstacle course–complete with jagged terrain, a flooded street and barricaded alley. This competitive event used human motion to trigger visuals and track participant’s scores in real-time, while an automatic photo-capture feature displayed their victory across a vivid 30-ft-wide display.

 

Nike Test Stride moved beyond familiar product trials to create an authentic and shareable experience for not-easily-impressed attendees. Coverage of the event was global, generating excitement around Nike’s release for premiere streetwear and fashion media outlets.

March 20, 2017 /Luke Finch
Digital Installation
Developed as a part of ongoing research into light and space, Tiles of Virtual Space is an interactive immersive installation that transforms a finite space into a vast, endless expansion using light and sound. Infinity is intended as a space for reflection and self awareness. It is founded in an idea of a technology that is not distracting us from where we are but quite the opposite. Infinity reminds us that we are here, in the present moment, and that every step taken in any direction creates new ripples of light in time, building infinite structures of light that only can be seen by looking a bit further away than our own reflection. Concept, Design, Direction Gabriel Pulecio Lead Technologist: Daniel Schaeffer Programing: Daniel Schaeffer Lucas Morgan Gabriel Pulecio Sound Design / Composer Jeff Dodson Fabrication: Structure: Youngbuk CNC Milling: Gamma NYC LED Panels: Gabriel Pulecio Studio Special Thanks: Marcus Metzger Grace Jeon

Infinity V2 →

December 29, 2016 by Luke Finch

Developed as a part of ongoing research into light and space, Tiles of Virtual Space is an interactive immersive installation that transforms a finite space into a vast, endless expansion using light and sound.


Created by Gabriel Pulecio, Infinity is intended as a space for reflection and self awareness. It is founded in an idea of a technology that is not distracting us from where we are but quite the opposite. Infinity reminds us that we are here, in the present moment, and that every step taken in any direction creates new ripples of light in time, building infinite structures of light that only can be seen by looking a bit further away than our own reflection.

December 29, 2016 /Luke Finch
Digital Installation
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