Field of Visual Arts

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Kohei NAWA →

November 07, 2016 by Luke Finch

Kohei NAWA is the Director of “SANDWICH,” a creative platform for production established in 2009 in Fushimi, Kyoto.

 

Small bubbles (cells) continue to form on the surface of a gently lapsing liquid. They accumulate to form an autonomous structure comprised of foam. Each bubble cannot escape the cycle of birth and destruction, which is not unlike the way our cells operate as they metabolize and circulate.

November 07, 2016 /Luke Finch
Installation, Art
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Dan Tobin →

November 04, 2016 by Luke Finch

Dan Tobin Smith has over a decade of experience working as a photographer specialising in installation and still life photography. 

November 04, 2016 /Luke Finch
Photography, Art Direction

Art of Intelligence →

November 03, 2016 by Luke Finch

Data consists of valuable information that enhances people’s lives and it has so many stories to tell. While Siemens interprets data to deliver results to their customers and improve how their technology performs, offering people a first-hand experience of it is more challenging. But what if a different kind of expert interpreted data to create something entirely different, something that would help people grasp its full potential? Using Siemens data, award-winning digital media artist Refik Anadol is making the invisible visible: Using specialist software, he has translated data into a stunning, tangible piece of art that we can all enjoy.

November 03, 2016 /Luke Finch
Data Visualisation, Generative Art

Vessel →

November 02, 2016 by Luke Finch

Due for completion in Autumn 2018, Vessel has been commissioned as the centrepiece for the largest development in New York City since the Rockefeller Center. Rather than just be something to look at, Heatherwick Studio‘s design undertook the challenge of creating a landmark every inch of which could be climbed and explored. Vessel will lift the public up, offering new ways to look at New York, Hudson Yards and each other.

 

Its 154 interconnecting flights of stairs, 2,400 steps and 80 landings will create a mile’s worth of pathway rising up above the public plaza. It will stand 150 feet tall, with a diameter of 50 feet at its base, widening to 150 feet at its top. Currently in fabrication in Italy, it is constructed of a structural painted steel frame with its underside surfaces covered by a polished copper-coloured steel skin.

November 02, 2016 /Luke Finch
Architecture

From Where I Drone →

November 01, 2016 by Luke Finch

One of the most inspiring instagram account i follow. 

November 01, 2016 /Luke Finch
Photography

Swan Lake →

October 31, 2016 by Luke Finch

Special project for the 5th International Festival "Circle of Light" created by Sila Sveta
A remake of the classic Swan Lake ballet created in memory of the famous Russian ballet dancer Maya Plisetskaya on the facade of Bolshoi Theatre.

October 31, 2016 /Luke Finch
Projection, Motion, Digital Installation

Marcel Piekarski →

October 28, 2016 by Luke Finch

Most commonly known for his work on the latest Channel4, Marcel is very talented CG and motion designer.

October 28, 2016 /Luke Finch
Motion, Animation

Leo Villareal →

October 27, 2016 by Luke Finch

Leo Villareal's seeks to create his own sets of rules and central to his work is the element of chance. The artist's goal is to create a rich environment in which emergent behavior can occur without a preconceived outcome. He is an active participant in the process through the careful selection of compelling sequences.

 

These selections are then further refined and layered through simple operations such as addition, subtraction and multiplication. Parameters like opacity, speed and scale are also manipulated through the artist's custom software, creating compositions that are displayed in random order and for a random amount of time. Ultimately, the visual manifestation of code in light is at the core of Villareal's interest.

October 27, 2016 /Luke Finch
Digital Installation, Light

Infinity Room →

October 26, 2016 by Luke Finch

Infinity’ is an immersive environment project by Refik Anadol, a media artist and director originally from in Istanbul, Turkey. This project is an integral part of artist’s ongoing ‘Temporary Immersive Environment Experiments’ which is a research on audio/visual installations by using the state called immersion which is the state of consciousness where an immersant’s awareness of physical self is transformed by being surrounded in an engrossing environment; often artificial, creating a perception of presence in a non-physical world.

 

In this project ‘infinity’ chosen as a concept,a radical effort to deconstruct the framework of this illusory space and transgress the normal boundaries of the viewing experience to set out to transform the conventional flat cinema projection screen into a three dimensional kinetic and architectonic space of visualisation by using contemporary algorithms.

October 26, 2016 /Luke Finch
Digital Installation

Craig Howes →

October 25, 2016 by Luke Finch
October 25, 2016 /Luke Finch
Photography

BMW MOTORRAD VISION NEXT 100 →

October 24, 2016 by Luke Finch

BMW has unveiled its fourth Vision Vehicle, the BMW Motorrad VISION NEXT 100. Following the BMW VISION NEXT 100, unveiled at the Munich in March, and the MINI VISION NEXT 100 and Rolls-Royce VISION NEXT 100, it is now the turn of the BMW Motorrad brand to present its vision of premium future motorcycle mobility for the coming decades.

 

BMW Motorrad’s VISION NEXT 100 is a striking piece of technology which looks half from the future and half from a Batman movie.

October 24, 2016 /Luke Finch

Catherine Aitken Studio →

October 24, 2016 by Luke Finch

Catherine Aitken Studio designs furniture and interior products. With a relationship to pattern, their functional design outcomes frequently leave space for arranging and rearranging.

 

A singular material does not define the practice – typically they work with wood, textile and ceramic, playing with combinations and imposing limitation during the development process. Inspired by the hands-on processes of textiles, the discipline in which Catherine trained, ideas are tested real-scale in an effort to reveal the innate qualities of the chosen material.

 

Transition, fluidity and movement have become important to their work returning time and again to the moments that exist between open and closed, producing products that quietly encourage interaction and establish a poetic relationship with their surrounding environment.

October 24, 2016 /Luke Finch
Furniture Design

The Beacons →

October 21, 2016 by Luke Finch

Created by TEM in collaboration with Vincent de Belleval, the team were asked to create something unique and ambitious for Marcus Wainwright’s first show since the departure of David Neville. The team developed a method to create a virtual environment around a catwalk, to tell a story based around Thom Yorke’s ‘Coloured Candy’ using a dynamic content system piped through a room sized inverted zoetrope, created from 2.5m tall, 0.5 tonne, 60rpm motorised beacons, X3.

 

As the track begins the beacons awaken with a familiar voice, reminiscent of OK Computer-era ‘fitter happier’ text-to-speech reading from The Universal Sigh, the newspaper that accompanied Radiohead’s 2011 album The King Of Limbs.

October 21, 2016 /Luke Finch
Installation

Filip Hodas →

October 20, 2016 by Luke Finch

Filip Hodas 3D illustrator based in Prague. specializing in C4D & Octane.

October 20, 2016 /Luke Finch
3D

Kinetic Rain →

September 28, 2016 by Luke Finch

Created by ART+COM, Kinetic Rain is an artwork designed for Terminal 1 at Singapore’s Changi Airport. The kinetic sculpture adds a contemplative element to the lively transit space of the departure hall.

 

Kinetic Rain consists of two parts installed above the terminal’s two central escalators. Each symmetrical element is composed of 608 copper-plated aluminium drops. The drops are connected by steel wires to computer-controlled motors that raise and lower them with precision.

 

The two elements move in dialogue through a fifteen-minute animated sequence, evolving from abstract to figurative three-dimensional forms. At times the two parts move together in unison, at other times they mirror, complement or follow each other.

September 28, 2016 /Luke Finch
Installation

Julien Palast →

September 27, 2016 by Luke Finch

Still life photographer working in Paris, France

September 27, 2016 /Luke Finch
Art Direction, Photography

Nevercrew →

September 26, 2016 by Luke Finch

NEVERCREW is a swiss based artists duo composed by Christian Rebecchi & Pablo Togni. They work together since 1996.

In the recent years NEVERCREW undertook a research that doesn’t aim at forcedly channeling reflections in a precise stylistic and formal way, but rather to find a new language that allows to follow them, deepen them and share them; and especially that it’s also a practical and visible demonstration of that.

September 26, 2016 /Luke Finch
Graffiti, Street Art

Johanna Under The Ice →

September 23, 2016 by Luke Finch

Finnish freediver Johanna Nordblad holds the world record for a 50-meter dive under ice. She discovered her love for the sport through cold-water treatment while recovering from a downhill biking accident that almost took her leg. British director and photographer Ian Derry captures her taking a plunge under the Arctic ice. 

September 23, 2016 /Luke Finch
Storytelling, Inspiring

Sarah Gwan →

September 22, 2016 by Luke Finch

Art director and graphic designer from Toronto, Canada

September 22, 2016 /Luke Finch
Graphic Design

Zuza Mengham →

September 21, 2016 by Luke Finch

London artist Zuza Mengham has created an exhibition of crystal-shaped resin sculptures on London Design Festival 2016 as a physical interpretation of Laboratory Perfumes’ range of scents. Mengham based each brightly coloured sculpture in the exhibition, titled Sculpting Scent, around the brand’s gender-neutral fragrances.

September 21, 2016 /Luke Finch
Installation, Sculpture
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