Field of Visual Arts

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Flyknit →

May 08, 2020 by Luke Finch

I’ve always loved what descriptiv do in general but this work especially sticks in my head because it’s so clever and striking to me.

May 08, 2020 /Luke Finch
3D

The Box - Samsung 360 →

May 06, 2020 by Luke Finch

Antilop do some amazing work and is one of the greatest studios that do this type of stuff. This one particular project they were commissioned to produce 360 degree immersive infinity room to Samsung Ireland for their product launch Galaxy S8.

May 06, 2020 /Luke Finch
3D, Generative Art, Motion
https://universaleverything.com/projects/superconsumers The South Korean luxury department store The Hyundai invited Universal Everything to direct a series of video artworks for a 30-metre-high LED video wall covering its facade in Seoul. Superconsumers is a response to the luxury consumer products on sale within the department store. Universal Everything created a series of extreme digital-pop-art amplifications of these products, bringing them to life as a diverse, animated parade of characters – from metallic puffer jackets to elaborate jewellery, gastronomical creations to bold floral arrangements. Commissioned by Hyundai ArtLab Creative Directors: Matt Pyke, Mike Hughes Senior Producer: Greg Povey Animators: Joe Street, Rupert Burton, Chris Perry Soundtrack : Simon Pyke

Universal Everything →

May 04, 2020 by Luke Finch

This isn’t the first time I posted Universal Everything and wont be the last. I’ve been a fan of Matt’s work since he started the studio and time after time, it continues to inspire and amaze me.

May 04, 2020 /Luke Finch
Art Direction, Generative Art, Digital Installation
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TYPOP-UP →

May 01, 2020 by Luke Finch

Mónika Rudics is a graphic designer from Budapest who created this stunningly playful typography book.

May 01, 2020 /Luke Finch
Typography, Experimental, Innovation
Engram : Data Sculpture, 3+1 AP 6M x 5M, 3MM LED Media Wall, Custom Software _ From February 7 through March 17, 2018, Pilevneli Gallery presented Refik Anadol’s latest project on the materiality of remembering. Melting Memories offered new insights into the representational possibilities emerging from the intersection of advanced technology and contemporary art. By showcasing several interdisciplinary projects that translate the elusive process of memory retrieval into data collections, the exhibition immersed visitors in Anadol’s creative vision of “recollection.” “Science states meanings; art expresses them,” writes American philosopher John Dewey and draws a curious distinction between what he sees as the principal modes of communication in both disciplines. In Melting Memories, Refik Anadol’s expressive statements provide the viewer with revealing and contemplative artworks that will generate responses to Dewey’s thesis. Comprising data paintings, augmented data sculptures and light projections, the project as a whole debuts new advances in technology that enable visitors to experience aesthetic interpretations of motor movements inside a human brain. Each work grows out of the artist’s impressive experiments with the advanced technology tools provided by the Neuroscape Laboratory at the University of California, San Francisco. Neuroscape is a neuroscience center focusing on technology creation and scientific research on brain function of both healthy and impaired individuals. Anadol gathers data on the neural mechanisms of cognitive control from an EEG (electroencephalogram) that measures changes in brain wave activity and provides evidence of how the brain functions over time. These data sets constitute the building blocks for the unique algorithms that the artist needs for the multi-dimensional visual structures on display. Anadol’s installations do not only address a productive espousal of cutting-edge technology and art but also a strong preoccupation with the study of human memory from Ancient Egyptians to Blade Runner 2049. The exhibition’s title, Melting Memories, refers to the artist’s experience with unexpected interconnections among seminal philosophical works, academic inquiries and artworks that take memory as their principal themes. The title further draws attention to the melting of neuroscience and technology into these centuries-long philosophical debates, questioning the emergence of a new space where artificial intelligence is not in conflict with individuality and intimacy. _ PROCESS Data collection process utilized a 32-channel Enobio and standard protocol configuration. Participants were instructed to focus on specific long-term memories during the recording process. A control recording was also conducted to identify artifacts to later filter with adaptive notch filtering and limiting the frequency range. For analysis we focused on beta (13-17Hz) and theta (3-7Hz) channels, isolating activation points corresponding to short term and long-term (specifically episodic) memory. Our selections were the Fp1, Fp2, F7, F8, P3, P4, C3, C4, T7, T8, O1, and O2 nodes, which were also used to drive noise parameters within the real-time simulation. For scaling we applied Higuchi’s fractal dimension algorithm and used FFT for a moving average. Recurrent neural nets (via EEGLearn) we used on the recording sessions to generate spectral outputs, which were then utilized as height maps for the visual representation pipeline. _ Bashivan, et al. "Learning Representations from EEG with Deep Recurrent-Convolutional Neural Networks. International conference on learning representations(2016) VVVV Transposing EEG data in to procedural noise forms was a really engaging challenge, both technically and conceptually. In the input data and our mapped representation you can find recurrence and rhythm but also hints of higher dimensional structures. We wanted to do this efficiently and in real time and so working on Melting Memories dovetailed nicely with putting the last touches on FieldTrip, an (at the time pre-release) open source GPU library for HLSL/VVVV. It allowed us to use a composite design pattern to very quickly iterate while producing the aesthetic structures used in the project. This approach enabled us to really explore some deeper procedural functions whilst keeping a completely modular graphics pipeline. This modularity makes it easy and clean to expand on the project’s abstracted content in really interesting ways, such as further integration of machine learning on the source data, evolving rendering techniques and the creation of sculpted physical artifacts. _ CREDITS Designed &Developed at Refik Anadol Studio Nicholas Boss Efsun Erkilic Kian Khiaban Ho Man Leung Raman K. Mustafa Toby Heinemann Sound Design : Kerim Karaoglu Software Development : Kyle McLean / Steffan Klaue Scientific Support UCSF / Neuroscape Lab Members Adam Gazzaley, M.D., PH.D.

Refik Anadol →

April 30, 2020 by Luke Finch

Refik Anadol (b. 1985, Istanbul, Turkey) is a media artist and director. He currently resides in Los Angeles, California, where he owns and operates Refik Anadol Studio. Anadol is also a lecturer and researcher for UCLA's Department of Design Media Arts from which he obtained his Master of Fine Arts.

April 30, 2020 /Luke Finch
Generative Art, Digital Installation
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SANDSARA →

April 13, 2020 by Luke Finch

The Kinetic Sculpture That Draws Infinite Patterns On Sand.
The project is currently looking for crowd-funding via Kickstarter

April 13, 2020 /Luke Finch
Sculpture, Industrial Design, Innovation
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Tianjin Binhai Library →

March 26, 2020 by Luke Finch

MVRDV and Tianjin Urban Planning and Design Institute (TUPDI) have completed Tianjin Binhai Library as part of a larger masterplan to provide a cultural district for the city. The 33,700m2 cultural centre featuring a luminous spherical auditorium and floor-to-ceiling cascading bookcases functions not only as an education centre but as a social space and connector from the park into the cultural district.

March 26, 2020 /Luke Finch
Architecture
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Ranganath Krishnamani →

March 25, 2020 by Luke Finch

Stunning Illustration work from Designer based in Bangalore, India.

March 25, 2020 /Luke Finch
Illustration
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Oscar Oiwa →

January 27, 2020 by Luke Finch

Oscar Oiwa is a Brazilian-American painter.

January 27, 2020 /Luke Finch
INTO THE LIGHT is an installation featuring the art of Sougwen Chung and the music of Yoyo Ma. The 3-dimensional drawings compose scenes inspired by manifold interpretations of light; as natural phenomena, bodily meridians and cosmic microwave background, a remnant of the earliest light of the universe. A TRAVERSE EXPERIENCE In collaboration with Vrai Pictures & Superbright For more information, please visit https://sougwen.com/project/into-the-light

Sougwen Chung →

January 23, 2020 by Luke Finch

Chung's work explores the mark-made-by-hand and the mark-made-by-machine as an approach to understanding the dynamics of humans and systems. Chung is a former research fellow at MIT’s Media Lab and a pioneer in the field of human-machine collaboration. 

Her speculative critical practice spans performance, installation, and drawings which have been featured in numerous exhibitions at museums and galleries around the world.

January 23, 2020 /Luke Finch
Generative Art, Proceedural, Art
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Ray Ray →

January 20, 2020 by Luke Finch

Ray Ray is a Melbourne based, self taught home baker with a crazy talent for making food look unique and intriguing.

January 20, 2020 /Luke Finch
Food
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New Light by Gali May Lucas →

January 16, 2020 by Luke Finch

New light sculpture by Design Bridge and Gali May Lucas highlights our obsession with staring at screens. Full article at Creative Boom

January 16, 2020 /Luke Finch
Installation, Sculpture
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Winter Will Never End →

January 13, 2020 by Luke Finch

I’m always blown away by the photos this instagram account posts. It’s both beautiful and inspirational.

January 13, 2020 /Luke Finch
photography
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Art by Shvembldr →

January 09, 2020 by Luke Finch
January 09, 2020 /Luke Finch
Generative Art, Proceedural
We investigate the possibilities to identify motion as a continuous walk in a latent space of situations. Blackberry Winter is a triptychon of artificial human motion in asymmetry. We developed three different choreographies of human bodies and their ongoing neural relationship in reference to each other, using our custom machine learning solution to weave spatial information into contemporary GAN technology. https://christianmioloclair.com Art Direction: Christian Mio Loclair AI Artist: Meredith Thomas Executive Production: Celia Bugniot Music: Christian Losert Design: AJ Walsh

Blackberry Winter →

January 06, 2020 by Luke Finch

Investigates the possibilities to identify motion as a continuous walk in a latent space of situations. Blackberry Winter is a triptychon of artificial human motion in asymmetry. We developed three different choreographies of human bodies and their ongoing neural relationship in reference to each other, using our custom machine learning solution to weave spatial information into contemporary GAN technology.

January 06, 2020 /Luke Finch
Proceedural
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BIY™ (Believe it Yourself) →

January 02, 2020 by Luke Finch

Created by Shanghai based design studio automato.farm, ‘BIY™ – Believe it Yourself‘ is a series of real-fictional belief-based computing kits to make and tinker with vernacular logics and superstitions.

The team worked with experts in fortune telling from Italy, geomancy from China and numerology from India to translate their knowledge and beliefs into three separate kits – BIY.SEE, BIY.MOVE and BIY.HEAR. They invite users to tinker with cameras that can see luck*, microphones that interpret your destiny*, and compasses that can point you to harmony and balance*.

Source: CreativeApplications.net

January 02, 2020 /Luke Finch
Technology
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Xi Ding →

December 30, 2019 by Luke Finch

Talented illustrator who specializes in caricature speed drawing.

December 30, 2019 /Luke Finch
Illustration
We were commissioned by Spotify for their 2019 Premium Campaign in which we worked closely with their creative team to develop a series of 11 videos and 25 illustrations on the theme of ever-changing moods and the ability of music to help shape and change our feelings. Direction Cabeza Patata - Katie Menzies & Abel Reverter Lead 3D Direction Laura Sirvent & Abel Reverter Clothing and Textile Design Katie Menzies Clothing Design & Fabrication​​​​​​​ Abel Reverter & Laura Sirvent 2D Pattern Design Katie Menzies Lead Character Animator Raúl Ibarra Character Rigging Laura Sirvent Character Animation Chill: Andrea Ferrara Energetic: Daniela Avilés Celebratory: Andrea Ferrara Happy: Pablo Gonzalez Optimistic: Raúl Ibarra Empowered: Raúl Ibarra The Feels: Daniela Avilés Stressed: Pablo Gonzalez Love: Charlotte Kristof Exited: Raúl Ibarra Confident: Pablo Gonzalez 2D Animation Phong Luong

Cabeza Patata x Spotify

December 26, 2019 by Luke Finch

A series of 11 videos and 25 illustrations on the theme of ever-changing moods and the ability of music to help shape and change our feelings.

December 26, 2019 /Luke Finch
3D, Illustration, Video
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Aleksey Soloviev

December 23, 2019 by Luke Finch

Aleksey Soloviev is an illustrator based in Izhevsk, Russia. Obsessed with smooth vector lines, love to create a unique and distinctive style of illustration.

December 23, 2019 /Luke Finch
Illustration
Big Timelapse Stories - Episode 1: The 30 Year Timelapse Joe DiGiovanna is using timelapse photography to film the New York skyline changing over the years, directly from his apartment. Discover his story! Follow The 30 Year Timelapse Project - https://www.instagram.com/nyc_timescape/ Download my Online Courses https://www.emerictimelapse.com/courses/ Follow me on Instagram https://instagram.com/emerictimelapse/ ----------- - Download my Timelapse and Hyperlapse Videos https://www.emerictimelapse.com/ ----------- ALL RIGHTS RESERVED.

The 30 Year Timelapse →

December 19, 2019 by Luke Finch

Joe DiGiovanna is using timelapse photography to film the New York skyline changing over the years, directly from his apartment. Discover his story! Follow The 30 Year Timelapse Project - https://www.instagram.com/nyc_timescape/

December 19, 2019 /Luke Finch
Video, Experimental
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